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AI Insights · Timothy · July 2021

Top 5 Voxel Games on Android in Australia: Q2 2021 Performance

In Q2 2021, the leading voxel games on Android in Australia showed varied trends in downloads, revenue, and active users. Here's a snapshot of how these games performed.

Top 5 Voxel Games on Android in Australia: Q2 2021 Performance

In Q2 2021, the leading voxel games on the Android platform in Australia exhibited diverse trends in downloads, revenue, and active users. Below, we provide an overview of the performance of the top 5 voxel games, backed by data from Sensor Tower.

Minecraft saw a consistent performance in both revenue and active users. Weekly revenue fluctuated slightly but ended on a high note, reaching around $20.8K in the final week of June. Weekly downloads showed a steady pattern, peaking at 1.6K in early April and again towards the end of June. Active users remained robust throughout the quarter, with numbers hovering around 90K, peaking at approximately 93.3K in the last week of June.

Hunt Royale: Action RPG Battle experienced a varied trend. Weekly revenue saw a notable increase towards the end of the quarter, reaching about $2.2K in the final week of June. Downloads, however, showed a downward trend, starting at 2.6K in late March and dropping to around 413 by the end of June. Active users followed a similar pattern, starting strong at 3.4K but decreasing to roughly 1.2K by the end of the quarter.

Kingdoms of HF - Dragon War had a relatively stable performance in terms of revenue, with a slight peak at $2.1K in mid-May. Downloads remained low throughout the quarter, with the highest being 98 in mid-May. Active users showed minor fluctuations, averaging around 160 users, peaking at 185 in mid-May.

Pixel Gun 3D - FPS Shooter demonstrated a steady trend in revenue, with weekly earnings ranging from $1.2K to $1.5K. Downloads fluctuated, peaking at 1.4K in the final week of June. Active users showed an upward trend towards the end of the quarter, growing from 7.5K in mid-May to approximately 8.9K by the end of June.

Blockman Go had a modest revenue stream, with weekly revenue peaking at $781 in mid-June. Downloads remained relatively steady, with a slight increase towards the end of the quarter, peaking at 552 in late June. Active users showed consistent numbers, averaging around 10.5K, with a peak of 10.7K in the third week of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021